Reading some of the comments around here, I'd wish for a bit more healthy scepticism in the community. If calculating optimal AS allocation was that simple, we'd long already have it by now. But the hero souls benefit your AS gains both directly by yielding more HS, and indirectly by boosting your damage through ancients by significantly more than +100%. According to this calculator, a +100% increase to damage is better than a +90% increase to hero souls. Calculator's metric is wrong.Ĭomparing increases on different quantities without translation. This calculator's metric will tell you to choose A, resulting in a 2.1 multiplier to your thing at the cost of 2 AS, whereas option B at the same cost would have given you a 1.5 2 = 2.25 multiplier. One option A in one outsider offers you a +110% increase at the cost of 2 AS, two other outsiders (option B) offer you +50% each at the cost of 1 AS. Simple counterexample: Suppose you have 2 AS to spend. Using truncated relative increases of whatever per AS as efficiency metric. I have to warn everyone that this calculator is severely flawed in several key aspects. Please use our recruitment subreddit for all recruitment or searches. Clicker Heroes 1 clan recruitment and "looking for clan" posts should not be made here. Shitposts are welcome, but the ones with really low quality/effort will be removed. Posting cheated progress and trying to pass it off as legitimate will result in a ban.Ħ. This includes mercenary listers, scripts for automating the game, save sharing and save editors. Do not post, discuss, or show off hacks, cheats, or scripts. This includes low quality "Read the FAQ" posts.ĥ. All posts must be related to Clicker Heroes or other Playsaurus games.Ĥ. If you have a question, please read the FAQ and search through the subreddit to look for an answer before you make a post.Ģ. damn, pain in the a.), gildsĠ.2: first items: gold, souls, zones, basic valuesĠ.Welcome to the Clicker Heroes subreddit! Discuss anything about the game here. Version: 0.6.2 (beta) for game version 1.0Ġ.6.3: mercs: ttd, exp and quest type just for fun, kind of not-so-important and buggy, but you can play with it, with help textsĠ.6.2: copy, download and reset your edited savegame with just 1 click, removed "unlock all hero upgrades" (kinda useless because ingame its a 1-click)Ġ.6.1: rounded values for all values that break often, forge cores, attribute texts for merc stats help to understand the valuesĠ.6: updated tabs, new tab handling, new tab: outsiders (readonly), fixed some visualsĠ.5.1: lots of merc data are now editable: level, rarity, rarity attribute, extra lives.Ġ.5: new tab: mercs with images, levels and rarities (readonly)Ġ.4.1: help feature (i will provide additional help text for most of the hacks)Ġ.4: new tab: ancients with images and levels, respecs, lvl up all ancients, unlock all ancientsĠ.3.2: unlock all hero upgrades, lvl up all heroes by, reset primal souls, critical stuff, gold multiplierĠ.3.1: re-coded damage multiplier calculation (from 180 code lines to 20 :D)Ġ.3: new heroes, levels (fully working damage calculation. Want to connect with me, see here for more about me. You can take a look at my blog, too - windows, tutorials, coding, internet, software and more (however, in german). Sorry, you need Javascript on to email me. Do you have feedback, bugs, feature requests or just want to say 'thanks'? Post it here on reddit or - if you're not a reddit user.
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